Microsoft recently revealed DirectSR, a groundbreaking API designed to streamline the integration of various AI super-resolution upscaling technologies such as DLSS, FSR, and XeSS into Windows applications. Developed collaboratively with AMD, Intel, and Nvidia, DirectSR serves as a unified platform, simplifying the implementation process for game developers.
Traditionally, developers had to write separate code for each upscaling technique, posing challenges in offering support for diverse methods. However, DirectSR eliminates this hurdle by providing a common interface for multi-vendor super-resolution, empowering developers to seamlessly incorporate AMD FidelityFX Super Resolution, Intel XeSS, and Nvidia DLSS Super Resolution into their games.
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This inclusive approach grants gamers a wider array of choices, allowing them to select their preferred upscaling method based on their graphics hardware. Moreover, DirectSR promises substantial performance enhancements without compromising visual fidelity, particularly benefiting users with mid-range or entry-level graphics cards.
Additionally, Microsoft announced plans for a public preview of DirectSR within the Agility SDK, ensuring compatibility with both Windows 10 and the latest Windows 11 operating systems. While specific details about DirectSR remain undisclosed, Microsoft intends to showcase the API’s capabilities at the upcoming Game Developers Conference (GDC).
Previously, Microsoft experimented with a feature named ‘Automatic Super Resolution’ in Windows 11, aimed at enhancing gaming performance using AI-driven techniques. However, the introduction of DirectSR signifies a strategic shift towards leveraging existing upscaling technologies to deliver superior gaming experiences.